You Find a Cursed Idol
Naturalize has always been green's baseline disenchant, hitting an artifact or an enchantment for the same two mana. This one keeps that template and bolts on a third door: if neither destruction mode has a worthwhile target, you can make a Treasure and venture into the dungeon instead. That third mode is the actual design idea, because it retires the oldest weakness of green removal. A Naturalize sitting in hand against a board with nothing to break is a dead card; here, the same slot reads the room and converts into a one-shot mana source plus a dungeon step the moment there is nothing to blow up. The tradeoff is that all three lines fold into a single modal choice, resolved at sorcery speed on your own turn, so you pick exactly one and never staple an answer to a bonus. The choice sharpens the card rather than diluting it: green interaction that can never be blank, priced identically whether you spend it answering an opponent's permanent or advancing your own plan. It is the choose-your-own-adventure framing applied cleanly to a color-pie staple, and the Steal Its Eyes mode is what makes the exercise worth remembering, since it lets a reactive spell double as forward motion on the turns the reactive half is useless.
