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Moxonomy

You Come to a River

Instant1 generic manaBlue mana

The two halves fit together the way a design team splits a spell when it wants to charge one cost for two problems that never come up at once. The bounce mode is a straightforward tempo swing, an answer to a permanent you did not plan for. The unblockable mode is proactive, a way to push through a lethal or connect a combat-relevant creature past a stalled board. What makes the split coherent rather than arbitrary is that both are things a tempo-minded blue deck genuinely wants: interaction when it is behind on the board, reach when it is ahead. The +1/+0 is trivial on its own, but it makes the evasion clause honest, nudging a creature just enough that a chump-block math becomes lethal math. The name-and-choice framing (a river you can fight or find a crossing for) is the storybook conceit that dresses the modality, but the mechanical read is plainly a Vapor Snag stapled to an Aqueous Form effect, priced so that holding it up rarely feels like a wasted card. Modal instants like this trade raw power for the luxury of never being dead: you are paying a small premium over either single mode to guarantee the card does something the turn you draw it.

You Come to a River (hbg)
HBG · #136common
Pricing
Normal: $0.30
Foil: $0.28
Oracle Text

Rules text

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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