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Moxonomy

You Cannot Hide from Me

Ongoing Scheme

Most persistent schemes want to grind, sticking around to bleed value across a whole game. This one is built to expire. Its combat trigger is a targeted evasion package: +2/+2, vigilance, and unblockable, applied to whichever attacker most needs to connect. That reads like a repeatable payoff, but the end-step check is the leash. Once any opponent has been knocked below half their starting life, the scheme abandons itself when their turn ends, ejecting from your face-up rotation the moment it has done the aggressive work it was built to do. The trigger only helps you close, and closing is exactly what retires it: the card asks you to pick a target you can actually push through for a chunk of damage, not to farm incremental value across a long game. That self-limiting shape also sidesteps a familiar attrition problem, where opponents dismantle your board while your face-up cards sit inert. Here, a single creature becomes a guaranteed hit every combat, which is how a lopsided multiplayer game gets short. It belongs to the ongoing-scheme category but behaves less like a persistent engine and more like a countdown: useful precisely until it accomplishes its stated goal, then gone from the rotation for good.

You Cannot Hide from Me (dsc)
DSC · #360common
Pricing
Normal: $0.26
Foil:
Oracle Text

Rules text

(An ongoing scheme remains face up until it's abandoned.) At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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