Yotia Declares War
The middle chapter is what turns this from a curiosity into an artifact-deck payoff, and Read Ahead is the toggle that unlocks it. Start on chapter II and a two-mana enchantment becomes removal whose reach scales with your board rather than a printed number: tap any number of untapped artifacts and deal that much damage to a creature or planeswalker. The catch built into that math is that the artifacts have to be untapped, so this rewards a wide, quiet board of permanents that have not yet spent their tap for the turn (creature-lands, mana rocks you are holding, tokens that do their work by existing) over a battlefield of Treasures and Clues you cashed in earlier. And it is sorcery-speed enchantment removal, not a burn spell held for combat: you cast it on your own turn, and every artifact you tap for the shot is one that cannot attack, block, or make mana. That is the tension the card is built around, hoarding taps to make the damage lethal versus spending them to develop. Played from the front instead, it tells a full three-act story: a chump-blocking Ornithopter, then the removal, then a one-turn 4/4 conversion that can close a race or trade up. One card serves either an aggressive early curve or a reactive answer several turns later, and the sacrifice-after-III clause keeps the enchantment from lingering as a dead permanent once its story is told.
