Yore-Tiller Nephilim
Four colors on a 2/2 is the joke and the cost both: the body invites a chump block, but the attack trigger does not care whether this creature survives combat, only that it swung. Each attack drags a creature card back from your graveyard already tapped and already attacking, so the value lives in what dies and gets recycled rather than in the Nephilim itself. That makes it a recursion engine wearing a beatdown costume, and it rewards a graveyard stocked with bodies whose enter-the-battlefield or death triggers fire on the way in and out: reanimate a value creature, let it block-trade or get sacrificed, then bring it back next combat. Because the reanimated creature arrives committed to the attack, the trigger is also a tempo swing, throwing a fresh attacker into a board state that did not account for it. The four-color identity, shared across the off-cycle of five Nephilim, was the gimmick that defined the group, but the marriage of recursion and aggression is what separates this one: it is not a static value piece but an engine that turns over only if you are willing to send it into the red zone every turn, exposing a fragile body to do it. The reward scales with how grindy your graveyard is; the risk is that the 2/2 dies before the loop ever pays off.

