Yavimaya Dryad
The enters-the-battlefield trigger fetches a Forest onto the battlefield tapped under target player's control, and that "target player" wording is what lifts this above a fragile evasive body. Most ramp creatures grow your own mana base; this one can hand a tapped Forest to anyone at the table. The mechanical payoff hides in the interaction between the two abilities: Forestwalk only makes the Dryad unblockable while the defending player controls a Forest, so gifting the land to the opponent you intend to attack guarantees the swing connects. Ramp and evasion point in the same direction, but the direction is outward, not at your own board. In a multiplayer game the same wording becomes political glue: feed the player you most want to keep placated, or grow the board you'd rather not provoke, and decide each cast where the payload goes. The flexibility is paid for in tempo. The Forest enters tapped, you only ever fetch one, and one toughness means the body dies to almost anything that looks at it. So the rate is modest and the creature is fragile, but the targeting freedom is the design idea: a one-shot fixing spell stapled to a forestwalker, with the unusual license to point its ramp at a rival and turn that gift into an open attack lane.



