Yarok's Fenlurker
Discard has always come with a delivery problem: a sorcery-speed spell that strips a card is only as good as your read on the opponent's hand, and it does nothing to the board once cast. Stapling that effect to a body solves half of that at once. The enters trigger takes a card the moment this hits play, so the tempo cost of the disruption is folded into a creature you were going to deploy anyway, and the exile (rather than discard) shuts off graveyard recursion the opponent might otherwise lean on. What keeps the package honest is the shell: a 1/1 for two black mana is fragile, and the trigger fires once and only on the way in, so there is no engine here, just a single tax the turn it lands. The activated pump is the concession to that fragility, a way to nudge the body past the smallest blockers or trade up late, though at three mana each activation it is a mana sink for games that have gone long rather than a real threat. This is discard for a deck that wants its disruption to also apply pressure, the kind of two-for-one that black has been refining since it first learned to trade a card for a card and a swing.
