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Moxonomy

Xerex Strobe-Knight

Creature — Human Knight2 generic manaBlue mana

The token engine is the whole design, and the gate on it is what separates this from a repeatable army. The tap ability only fires once you've cast two or more spells that turn, converting a modest evasive beater into a payoff for the exact play pattern a low-curve tempo deck already wants: chain cheap spells, then bank the count into a persistent board. Because the produced tokens carry vigilance, each one can turn and block while still attacking, so the army you build defends itself. The Strobe-Knight's own vigilance earns its keep on offense more than defense: it lets the creature swing and stay untapped for its activation later in the turn. There is a real cost buried in that, though. Tapping it to make a token leaves it tapped, so on any turn you fire the engine you surrender its use as a blocker. The two-spell requirement does the balancing work; without a second spell cast the ability is simply dead, which pushes deckbuilding toward velocity rather than raw card advantage. This continues a line of blue creatures that make you prove your spell count before they pay out. The flying-and-vigilance frame keeps it a competent three-drop when the engine is offline, the concession that saves you on turns your hand refuses to cooperate.

Xerex Strobe-Knight (mom)
MOM · #85uncommon
Pricing
Normal: $0.11
Foil: $0.17
Oracle Text

Rules text

Flying, vigilance Tap: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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