Wurmskin Forger
Three +1/+1 counters, split however you like among up to three creatures, attached to a 2/2 that costs seven and does nothing else once it lands. The distribution clause carries the entire card: dump all three onto a single threat to push a 5/5 through a clogged board, or spread them across a developing team so several attackers grow at once. That flexibility is the design idea, and it is the same template that later effects like Verdant Confluence and Hardened Scales-style counter shells would sharpen into something competitive. The counters care about nothing else here: no proliferate hook, no modular, no graft, just raw stat redistribution at the moment of entry. The trouble is the wrapper. Seven mana buys you a fragile body and a single burst of stat-spreading, a rate built for an earlier, grindier era of board-stall standoffs, where committing that much mana to a 2/2 and a fistful of counters was tolerable rather than a liability. What still earns a second look is the shape of the effect rather than the cost: distribute-X-counters-among-targets has aged far better than the elf carrying it, and this stands among the earliest creatures to print the clause cleanly, a structural ancestor of every flexible counter-dispersal card that followed.
