Wurmcoil Larva
Wurmcoil Engine shrunk into a black skin: the same body carrying both deathtouch and lifelink, the same death trigger that splits the family into a deathtouch token and a lifelink token when the head falls. The trade is a color commitment. One mana cheaper at five, but two black pips instead of the original's colorlessness, so this version buys its way into black decks that can pay the cost rather than any deck with a hospitable manabase. What it gains is a body that lands sooner and extorts a bad trade the turn it arrives: attacking or blocking into both keywords means either eating a deathtouch strike or feeding the lifelink. The design's stubbornness is in the timing of that death trigger. A destroy-all or a damage-based wrath resolves, the parent dies, and the 1/2 deathtouch token and 2/1 lifelink token are created afterward, on the board that survives. The sweeper meant to answer it becomes the effect that regrows it, and the split lets each keyword keep working from a separate body once the head is gone. Sacrifice-hungry decks find the richest offering here: one card cashes into three creatures across two death events. What keeps the rate honest is that the 3/3 alone only threatens a bad trade, not a fast clock; it is easy to chump or race if you never engage it. This is a card that punishes trading, not one that closes games on its own.
