Wrong Turn
Donation weaponized, with the polarity of a Threaten flipped. Where the classic red steal-a-creature effect borrows a body to swing with and hands it back at end of turn, this reroutes control permanently and offloads the creature onto whichever opponent you choose. The key is that it can target any creature and reassigns it: in a multiplayer pod, the fattest threat on the table becomes another player's liability without your having to destroy it or move it out of any zone. That last part is why it fits a color with so few clean creature answers. Blue does not exile or shatter so much as it redirects, and this is redirection sharpened into political leverage: you are not removing the creature, you are deciding who has to reckon with it. The instant-speed timing is the operative detail, because the parenthetical removal-from-combat clause fires mid-attack. A blocker changes hands and drops off the front line; an incoming swinger gets rerouted to a player who never wanted it. In practice the spell trades a card in hand (itself) for the ongoing problem of a creature you would rather not answer directly, which is a bargain that only makes sense with more than one opponent to hand it to. That dependency is the honest cost of the effect: strip the table down to a single opponent and the leverage evaporates, since the only creature you could give them is one you already control.



