Writ of Passage
The "power is 2 or less" clamp is the entire design conversation here, because it gates the evasion on a state-check the host has to keep satisfying. The trick most players reach for, pump the small attacker into a finisher, runs into a timing wrinkle worth understanding precisely: the unblockable clause is an attack trigger with an intervening "if," so it checks power both as the creature is declared and again as the trigger resolves. Let that trigger resolve and the creature is unblockable for the turn; then you are free to cast instant-speed pump after the trigger fires and before damage, and the evasion holds even as power climbs past two. The clamp only constrains the trigger's intervening "if," not the rest of the combat step. Within that ceiling the card naturally finds hosts whose damage comes from somewhere other than raw size: a deathtouch poke that only needs to connect, a body with a combat-damage trigger, anything whose job is to land a hit rather than hit hard.
The forecast line answers the structural liability every Aura carries. A creature wearing this is a two-for-one waiting to happen the moment removal answers the host; a card revealed from hand cannot be hit by removal at all, only outraced. The forecast mode spends its mana during your upkeep, before combat math exists, grants the same unblockable window to any small creature you control, then resets to do it again next turn. The held copy becomes a recurring evasion tap that survives indefinitely in your grip until the right small attacker arrives.
