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Moxonomy

Writ of Passage

Enchantment — AuraBlue mana

The "power is 2 or less" clamp is the entire design conversation here, because it gates the evasion on a state-check the host has to keep satisfying. The trick most players reach for, pump the small attacker into a finisher, runs into a timing wrinkle worth understanding precisely: the unblockable clause is an attack trigger with an intervening "if," so it checks power both as the creature is declared and again as the trigger resolves. Let that trigger resolve and the creature is unblockable for the turn; then you are free to cast instant-speed pump after the trigger fires and before damage, and the evasion holds even as power climbs past two. The clamp only constrains the trigger's intervening "if," not the rest of the combat step. Within that ceiling the card naturally finds hosts whose damage comes from somewhere other than raw size: a deathtouch poke that only needs to connect, a body with a combat-damage trigger, anything whose job is to land a hit rather than hit hard.

The forecast line answers the structural liability every Aura carries. A creature wearing this is a two-for-one waiting to happen the moment removal answers the host; a card revealed from hand cannot be hit by removal at all, only outraced. The forecast mode spends its mana during your upkeep, before combat math exists, grants the same unblockable window to any small creature you control, then resets to do it again next turn. The held copy becomes a recurring evasion tap that survives indefinitely in your grip until the right small attacker arrives.

Writ of Passage (dis)
DIS · #37common
Pricing
Normal: $0.11
Foil: $0.81
Oracle Text

Rules text

Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — 1 generic manaBlue mana, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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