Wriggling Grub
The two-for-one is baked into the death, not the play: a 1/1 body that costs nothing but its own life to become two 1/1s, which means it trades up against removal and chump-blocking alike. The math is the pitch. Point single-target removal at it and you have spent a card to leave your opponent with more bodies than they started with; block or trade it in combat and the same thing happens. This is the aristocrats-fodder template distilled to its cleanest form: a creature whose value is entirely deferred to the moment it dies, and whose whole purpose is to be sacrificed, blocked, or killed on your terms. The tokens arriving in a second color is the quiet wrinkle, giving green-black sacrifice shells a body that feeds both halves of the guild without any deckbuilding tax. What keeps it a common-rarity role-player rather than an engine piece is that the two Worms are vanilla: no evasion, no anthem hook, nothing that turns three bodies into a threat by itself. It asks to be fed to something that cares about creatures dying or leaving the battlefield, and it is content to be modest until then.
