Wretched Camel
The death trigger is the whole pitch, and it's built to make a small black body trade up twice: once in combat, again on the way out. The condition is the lever here. The discard only fires when a Desert is backing you up (in play or in the graveyard), which ties an otherwise generic disruption effect to a lands-matter subtheme instead of handing it out for free. That structure rewards a manabase already leaning on Deserts, so the discard reads less as a stapled-on bonus and more as payoff for committing to the theme. Disruption attached to a creature death is a familiar shape (the dying body that strips a card from an opponent), but most prior versions paid for the effect with a steeper rate or a tighter trigger. Here the price is a deckbuilding tax: you need the Desert support online, and against the right deck a forced discard off a chump block or a removal spell can sting more than the two points of damage the body ever threatened. Strip the Desert support away and it reverts to a fragile two-power attacker whose ability never triggers, which is exactly the tension the design is trading on.
