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Moxonomy

Wrecking Ogre

Creature — Ogre Warrior4 generic manaRed mana

The most violent discharge bloodrush offers, and the only one in the cycle that hands its target double strike. Pitch it from hand and an attacker gains +3/+3 and double strike until end of turn; on an unblocked creature that is the +3 doubled stacked on the doubling of its own size, the kind of math that turns a clock you read as two turns out into a single lethal combat step. Every bloodrush card asks the same question: commit a body to the board where removal can answer it, or hold the card as a hidden combat instant that ambushes a blocker or pushes damage through an open lane? Most of the cycle hedges toward flexibility. This one trades flexibility away for raw reach. The hardcast 3/3 with double strike is the floor that keeps the card from being a dead pump spell on an empty board, not what earns it a slot. The catch is the price: the bloodrush cost of 3 generic manaRed manaRed mana is the same five mana as casting the creature, so unlike the cheaper members of the mechanic, this never functions as a cheap surprise. It demands a full turn's worth of mana to fire, which makes it a commitment, not a trick, and a real liability if the opponent has an answer to the attacker you are buffing. What you buy with that five mana is the largest single-combat damage swing the keyword grants.

Wrecking Ogre (gtc)
GTC · #112rare
Pricing
Normal: $0.20
Foil: $0.40
Oracle Text

Rules text

Double strike Bloodrush — 3 generic manaRed manaRed mana, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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