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Moxonomy

Wrecking Crew

Creature — Human Warrior4 generic manaRed mana

Reach on a red creature is the quiet joke here: red rarely gets to answer fliers without pointing a burn spell at them, so a body that walls the air and marches through the ground gives the color a defensive tool it usually has to trade for. The 4/5 frame is built for exactly that split assignment. Five toughness survives most of what wants to swing past it, and reach means those five points guard the skies as readily as the dirt; trample means the same creature that spent a turn blocking a dragon can turn around and push damage over a chump the following turn. That is the whole shape of the design: a filler-rarity beater whose two keywords cover the two axes a red deck is normally weakest defending. Nothing about it is loud, and the mana asks a real question about whether five is where you want your ground defense to live, but the combination is unusually complete for a common-tier creature. It blocks up, attacks over, and never needs a second card to do either.

Wrecking Crew (snc)
SNC · #132common
Pricing
Normal: $0.10
Foil: $0.06
Oracle Text

Rules text

Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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