Wreckage Wickerfolk
The pairing is the whole reason to run it: a 1/3 flier that fills the graveyard the instant it lands, doing defensive and enabling work off a single two-mana investment. The evasive toughness blocks the small attackers that grind aggressive draws down, while the enter-the-battlefield surveil 2 turns the card into self-mill that also digs two deep. What separates surveil from ordinary self-mill is the veto: you are never forced to bin a card you wanted. When the two cards you reveal include a delve payoff or something you would rather draw, you leave them where they sit and clean up your next turn. When they are a flooded land or a spell you can spare, they go to the yard to feed anything counting graveyard cards. That conditional discard is the function a hard-milling creature cannot offer; it answers to the board and the draw rather than firing blind, so it fills the enabler slot without the risk of pitching your only threat. The Scarecrow artifact type line does modest extra work for shells that reward artifacts, but the load-bearing part is the graveyard-fueling body itself: black recursion and delve strategies get an enabler that also holds the ground, and a flier that trades against the boards it is meant to slow.
