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Moxonomy

Wrap in Flames

Sorcery3 generic manaRed mana

The "can't block" rider does more work here than the single point of damage, because this is an offensive enabler rather than removal. One damage spread across up to three creatures rarely kills anything larger than a token, so the spell's real job is to strip a defensive line right before an attack: ping a trio of would-be blockers to clear the way for an alpha strike, and chip in incidental damage on whatever was already wounded. The sorcery speed is the constraint that defines its window. You commit it on your own turn, before combat, which means no ambush value and no instant-speed bluff; the opponent sees the board clear and the swing coming. That telegraphing is the price for hitting three creatures at once, an effect that would warp combat math badly at flash speed. The variable target count ("up to three") lets it scale from a single key blocker to an entire wall, so it never sits dead in hand even when the opponent's board is thin. It is a finisher's accessory: a way for a stalled aggressive board to convert a clogged ground into lethal in one turn.

Wrap in Flames (bbd)
BBD · #188common
Pricing
Normal: $0.03
Foil: $0.09
Oracle Text

Rules text

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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