Wort, Boggart Auntie
Goblin tribal lived in red almost exclusively for years, built around going wide and burning out: the rare splash into a second color was usually for reach, not recursion. This card pulls the archetype into black for a different reason entirely, turning the graveyard from a dead zone into a buyback engine that refills the hand one Goblin per turn. The recursion is narrow and slow by design: a single Goblin card, returned only at your upkeep, paid for by no mana beyond the body itself. That cadence is the constraint that does the balancing. You do not loop the whole yard; you choose which one piece of the swarm comes back, every turn, and the grind compounds against decks built to trade one-for-one with aggressive boards. The recursion runs whether or not she attacks, which is what makes the Fear almost a separate card stapled to the engine: it gives this 3/3 a real clock through clogged ground, demanding an artifact or black blocker that most opposing boards cannot field, while the upkeep trigger keeps refueling regardless of whether you choose to send her in or hold her back. The result is a legend in a tribe that did not usually get them: most Goblin payoffs reward speed, and this one rewards persistence, asking you to play the long game with a creature type historically allergic to it.
