Worship
The most elegant prison-clause Wizards ever printed, because it almost never reads as one. So long as a single body sits on the battlefield, the opponent cannot win by damaging your life total to zero, so they must instead break the dependency that powers the lock. That turns every game into a referendum on two permanents at once. The cage has exactly two seams, and a savvy opponent attacks whichever is cheaper to reach. The first is the enchantment itself; destroy or exile it and the prevention ends instantly, which makes generic enchantment removal a clean, direct answer. The second is the creature requirement, since the protection only holds while a body is in play, so removing the creature collapses the clause without touching the enchantment at all. The controller has to defend both halves; the opponent only has to crack one. There is also a precise blind spot baked into the wording: it speaks only to damage, so it does nothing against effects that make you lose life directly, drain you, mill you out, or make you lose the game outright. That narrow scope is what lets a hard lock be printable at all, and it rewards decks built to guarantee a body sticks rather than decks hoping to durdle behind a life total they no longer need to track.

Rules text
Format Status
More formatsFewer formats
Other printings
- Tales of Middle-earth Commander#522
- Signature Spellbook: Gideon#7
- Amonkhet Invocations#6
- Ninth Edition#55
- Ninth Edition#55★
- Eighth Edition#57★
- Eighth Edition#57
- Seventh Edition#56










