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Moxonomy

Worldsoul's Rage

SorceryX generic manaRed manaGreen mana

Most X burn spells buy their flexibility with a downside baked into the fine print: they scale into the late game and then leave you tapped out, having done nothing but point damage. This one pays you back for the same cast. Every point of X doubles as a land you get to drop tapped from hand or graveyard, so sinking ten into it burns for ten while rebuilding a mana base to keep going. The graveyard clause is the part doing the real design work; pulling lands you have already fetched or milled turns spent duplicates into stored mana you get to cash a second time. That rewards a deck built to stock a yard with lands and unload the pile in a single turn, and it resolves the oldest problem with the big finale spell: the topdeck that ends a threat but leaves you with nothing behind it. Here the follow-up funds itself. Damage and development riding on one Gruul sorcery is a rare pairing, and the recursion clause is what fuses the two halves into a single effect rather than a graft. It is a payoff card that also refills the tank that paid for it, which is why a late-game draw off the top reads as reach and ramp at once rather than one or the other.

Worldsoul's Rage (pmkm)
PMKM · #244srare
Pricing
Normal:
Foil: $1.08
Oracle Text

Rules text

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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