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Moxonomy

Worldpurge

Sorcery4 generic manaWhite or Blue manaWhite or Blue manaWhite or Blue manaWhite or Blue mana

Most "reset" effects pretend the game can be unwound to turn one; this one does something nastier and more honest. Bouncing every permanent is only the opening move. The middle clause is the real cruelty: each player keeps up to seven cards and shuffles the rest of their hand away, so the bounced battlefield does not return to you intact. A long game's worth of accumulated lands, threats, and answers collapses into a single grip, and the triage is yours: you decide what survives, knowing the rest goes back into a freshly shuffled library where you may never see it again. The empty-the-mana-pool rider at the end is the final tightening, denying anyone the trick of dumping a floated pool into a same-turn rebuild. The result is closer to a hard reboot than a wrath: not "kill the board" but "reset every player to a near-opening hand with no graveyard payoff and no leftover mana." That instinct, charging a heavy generic-plus-hybrid cost to enforce a symmetrical do-over, sits with the timed-reset designs that try to make a stalled game resolvable rather than winnable. The catch is that symmetry rarely stays symmetric: whoever casts it picks the moment, prepares the rebuild, and is the one player not surprised by the new game it creates.

Worldpurge (shm)
SHM · #156rare
Pricing
Normal: $0.74
Foil: $10.49
Oracle Text

Rules text

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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