Skip to content
Moxonomy

Words of War

Enchantment2 generic manaRed mana

The conversion runs against the grain of most decks: each activation seizes the next card you would draw, from any source at any point in the turn, and turns it into two damage pointed anywhere. That breadth is the design. It does not wait for your draw step or single out the turn's first draw; it replaces whatever draw is queued next, whether from your upkeep, a wheel, or a cantrip, so the resource it consumes is cards rather than mana alone. This is red's slot in a cycle of enchantments that each reroute a draw into a different colored payoff, and red drew the one that closes games. The price bites where it hurts: every 1 generic mana buys two points of reach but burns one draw, so the engine drains your card advantage to feed its damage. Stack several draws into one turn and you can fire it more than once, but each replacement is its own activation and its own mana, so the conversion scales linearly: more burn for more cards and more mana, never a discount. That self-limiting rate is what kept it from running away. In a deck that needs to keep its hand stocked it is dead weight; in a deck that can afford to run dry it becomes a slow, repeatable burn tap. The draws you give up are the only meter, and nothing on the card refills them.

Words of War (plst)
PLST · #ONS-244rare
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

1 generic mana: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close