Woodland Druid
A green one-mana 1/2 with no abilities is the kind of creature a set prints to fill the bottom of the curve, and that is exactly the job here. The only design decision on the card is the stat split: a point of extra toughness over the standard 2/1 small-creature template, which lets it block a one-power attacker and live, or hold the line for a turn while a deck assembles its plan. That is the whole of it. There is no ability to weigh, no synergy hook beyond being a creature that costs a single green mana, and nothing to set it apart from the green vanilla one-drops printed before and since. In an era when graveyard payoffs rewarded loading up the yard, a cheap body that trades and dies fed those engines without needing a printed payoff of its own. It exists as common-rarity creature filler for aggressive or graveyard-leaning green decks that wanted bodies early, and it does that and nothing more.
