Wooded Foothills
The allied-color fetch that bridges red and green, and one of the cycle that turned quality-of-life fixing into the spine of competitive mana. The genius of the template was always the life payment doing the balancing. A single life is trivial in most games, but it is a real resource against aggressive starts and a liability against anyone counting your total, and it is the reason these never felt free despite their ubiquity. What the fetch actually buys is twofold: deck thinning, marginal but real, and on-demand color and land-type selection. Because it searches by type rather than name, this can grab a shockland, a triome, or any nonbasic carrying the Mountain or Forest subtype, which is what elevated the cycle from a draft-pack courtesy into a deckbuilding cornerstone. Searching at instant speed is where the flexibility compounds: you hold up information, crack it in an opponent's end step to keep mana untapped, or fetch in response to a play. That timing window keeps paying off long after the deck-thinning math stops mattering, which is the deeper reason the original skeleton has never needed revision. Every fetchland printed since works off the same bones, and the only meaningful axis the cycle ever varied was which two land types each entry could find.

Top Decks
Played Alongside
- Arid Mesa1× together
- Battlefield Forge1× together
- Bloodstained Mire1× together
- Boros Charm1× together
- Eidolon of the Great Revel1× together
- Goblin Guide1× together
- Inspiring Vantage1× together
- Lava Spike1× together
- Lightning Bolt1× together
- Lightning Helix1× together
Rules text
Format Status
More formatsFewer formats
Other printings
- Modern Horizons 3#236
- Modern Horizons 3#361
- Modern Horizons 3#467
- Modern Horizons 3 Promos#236s
- Modern Horizons 3#441
- Zendikar Rising Expeditions#4
- Magic Online Promos#72890
- Magic Online Promos#43584










