Wonder Man, Hollywood Hero
The interesting bet is a static ability pointed at a keyword rather than a creature type. Power-up is just an activated ability with a red cost attached; what this card contributes is the static clause that lets every power-up ability across your permanents fire one extra time. That turns a tribal-anthem design toward a mechanic instead of a tribe, a narrower and harder base to assemble than any creature type: you need board density of permanents carrying power-up abilities before the doubling means anything. On its own it is a 4/4 flyer for five whose own power-up (two +1/+1 counters on itself) can be activated an additional time thanks to that same static, stacking four counters per full cycle if you can afford the twice. The rate is deliberately steep because the payoff lives elsewhere, and the parenthetical is the wrinkle worth flagging: when he arrives fresh, the activation cost drops by his own
, opening a window to squeeze value out of him the moment he lands rather than passing the turn and waiting a cycle. The 4/4 body is a reasonable floor so the card is not dead when power-up density is thin, but its purpose is the multiplier it lays over everything else you have committed, not the flyer stapled to it.
