Wolverine Pack
The math is the pitch: a single blocker leaves a 2/4 trading awkwardly with most ground creatures of the era, but a second blocker swells the body to 4/6, a third to 6/8. Gang-blocking, the obvious answer to a vanilla 2/4, becomes the wrong answer; the more creatures you commit, the more of them this kills. Rampage was Legends' bid to make green's fatties scary in a format where chump-blocking trivialized them, and this expression of the mechanic lands at a workable rate. The design asks the defender a specific question, and the intended answer is to throw a single creature in front and eat the loss, because without trample none of that bonus damage spills over. That question has not aged well. Rampage punished only unsophisticated play: a defender who understands the mechanic simply chump-blocks with one creature, suffers zero damage, and the +2/+2 bonus never applies. Modern combat tricks and evasion-granting effects do the same work more flexibly and from the attacker's side of the table. What remains is a tidy artifact of mid-90s design thinking: green's fatties should not just be big, they should punish the defensive geometry that made big creatures embarrassing. The 2/4 body is the tell that Wizards understood the mechanic's ceiling and priced the floor accordingly; this is a creature that wants to be swarmed, not one that wants to attack into open air.

