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Moxonomy

Wolfsbane, Highland Hero

Legendary Creature — Mutant Werewolf Hero1 generic manaGreen mana

Mono-green pump stripped to two moving parts: a body that punches through blockers, and a repeatable firebreathing line that pays green mana for growth. The trample is what makes the pump matter; without it, a green 2/2 that grows on demand just runs into a chump and stalls, but with excess damage carrying over, every activation is offense pointed at the player rather than the board. The once-per-turn clamp is the whole reason the rate stays fair: this is not a firebreathing dragon that dumps a full hand of mana into a single lethal swing, but a steady two-point escalation, one step per combat, that asks you to attack repeatedly rather than gamble everything on one alpha strike. That single restriction defines how the card plays. It rewards a curve that keeps making land drops and connecting turn after turn, the disciplined-beatdown pattern green has always leaned on, rather than the burst-damage math of an untapped Rogue's Passage plus every mana you own. The Werewolf and Hero typing gesture at synergies the base creature does not itself provide; on its own text, this is a lean, honest green beater whose only trick is that it insists on trading up in combat every single turn.

Wolfsbane, Highland Hero (msc)
MSC · #767common
Pricing
Normal: $0.36
Foil: $0.33
Oracle Text

Rules text

Trample (This creature can deal excess combat damage to the player she's attacking.) 2 generic manaGreen mana: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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