Wizened Cenn
The textbook Kithkin lord, and the simplest job in any tribal aggro shell: two white mana, a body that trades on curve, and a static buff that turns a board of small white weenies into a clock. The arithmetic is what makes it tick. A 2/2 base means the Cenn lifts everything around it without lifting itself, so the threat it adds to the table is proportional to how wide you already are, and the danger compounds with every other one-drop already pointed at the red zone. That double-white cost is the tax: a lord this cheap demands a committed mono-white or near-mono manabase, the kind built to flood the early turns with small humanoids. Kithkin were assembled around this curve, a tight low end of creatures that gain disproportionate value from anything pumping the team, and the Cenn sits at the center as the payoff that justifies the one-drops. The vulnerability is the flip side of the anthem: kill the Cenn and the whole board shrinks at once, so it invites the removal that a flat 2/2 would never draw on its own. That tension, a cheap creature whose real cost is the target it paints on itself, is the oldest lord-design bargain there is, and the Cenn pays it about as plainly as the template allows.

