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Moxonomy

Wizard's Lightning

Instant2 generic manaRed mana

A binary discount runs the whole show. Pay for it in advance with a Wizard already on the board and the 2 generic mana reduction collapses this into a one-mana, three-damage instant, dropping it into the same footprint as the most efficient burn in the game. Skip that setup and you are casting an overpriced three-mana spell for an effect that does not warrant it. There is no middle setting: the reduction reads a creature type on cast, not a converted-mana threshold or a graveyard tally, so the card asks a deck to commit to a tribal core up front rather than rewarding any generic curve. Wizard's Retort does the same trick on the counterspell axis, tying its own discount to the same board state, which lets a Wizards shell hold up removal and permission at once from a shared prerequisite. Instant timing is what makes the cheap version dangerous: because the discount checks when you cast, a resolved Wizard turns this into reach and interaction you can float until the exact tempo window you want, all in one card. The gate is doing precise structural work. Untie it from the Wizard requirement and you are left with a strictly better burn spell than any format should tolerate; the creature-type tax is the only thing standing between a one-mana three-damage instant and something unconditional.

Wizard's Lightning (dom)
DOM · #152uncommon
Pricing
Normal: $0.28
Foil: $1.55
Oracle Text

Rules text

This spell costs 2 generic mana less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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