Witty Roastmaster
The trigger is the whole engine here. Alliance keys off other creatures you control entering, so this Devil is a payoff for the go-wide deck rather than a hate piece against one: token swarms, one-drop chains, anything that dumps bodies fast turns each new creature into a point off every opponent at once. That converts a board built purely for combat into one that also drains before attacks are even declared, which is exactly the gap aggressive red has always struggled to close: the last few points when the ground stalls and blockers pile up. A single Roastmaster makes every subsequent creature into unavoidable reach, and in a build spitting out multiple bodies a turn the arithmetic compounds quickly. The 3/2 body imposes a real constraint: it trades with almost anything and produces nothing on its own until fresh creatures start arriving, so it has to survive a rotation with fuel still coming behind it. That profile makes it an engine piece riding a creature chassis rather than a threat you play on curve. The lineage is the recurring red idea of turning your own board actions into opponent damage, the Impact Tremors school of go-wide aggro; hanging that damage on a creature instead of an enchantment means it also serves as a clock and, unlike the enchantment, folds to a single removal spell.
