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Moxonomy

Withstand

Instant2 generic manaWhite mana

Prevent-the-next-3 effects have always lived in the dead zone between a Fog and a real answer: they blunt one swing, they don't touch the threat, and the tempo loss usually isn't worth a card. Stapling a draw onto the prevention is the design fix. The floor is no longer a wasted card; it's a cycler that happens to soak three damage off your face, off a blocker you want to keep, or off a creature you're trying to push through. The "any target" clause does more than it looks: pointing it at one of your own attackers to win a combat, or at a planeswalker to neuter a one-shot burn play, is the same spell doing genuinely different jobs. The honest cost is what holds it in check; you are paying full price and tying up mana on the off-turn, a real tempo concession, just one paid in exchange for never drawing a dead card. This is the white sibling of the blue tax-and-cantrip designs that trade raw efficiency for the guarantee of always being live: it smooths a hand rather than swinging a game. The ceiling is low by construction. The prevention rarely wins outright, and the draw is the half that buys forgiveness for the half that does little. It is a reactive utility piece for decks that would rather replace a soft answer than stew on it, earning its slot through card advantage rather than impact.

Withstand (gpt)
GPT · #21common
Pricing
Normal: $0.07
Foil: $0.33
Oracle Text

Rules text

Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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