Witherbloom Charm
Every mode on this Golgari charm is deliberately capped so none threatens to be a premium spell on its own, and that discipline is the whole design. The draw mode wants you to have something worth sacrificing, converting a fading token or a spent permanent into two cards rather than reading as raw card advantage. The lifegain is a fixed five, a stabilization button rather than a scaling payoff. And the destroy clause shows the most restraint: a nonland permanent with mana value 2 or less catches mana dorks, cheap enablers, small aggressive threats, and the odd problematic enchantment or artifact, but stays firmly out of range of anything expensive enough to be someone's game plan. That mana-value ceiling is the balancing act. A charm that could kill anything at instant speed while also drawing cards and gaining life would be a staple everywhere; pinning removal to the bottom of the curve keeps the card a flexible early answer that stays honest into the late game. The value of a modal spell like this is not any single mode but the tax it lifts off the deck: one slot that answers three different problems, at the cost of being excellent at none of them.

