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Moxonomy

Witherbloom Campus

Land

The dual-land template that traded speed for a late-game outlet. The tapped-land cycle it belongs to solves an old fixing problem by accepting a cost most players stop noticing after turn four: the land enters tapped, so it slows an opening hand, but from that point forward it is a Golgari source that never becomes a dead draw. The scry ability is the whole reason these lands earn a slot over a basic in decks that can stomach the tempo hit. Once a game runs long and mana stops being scarce, four mana and a tap smooths every subsequent draw, converting a flood of surplus lands into a slow filtering engine. That is the design bargain: the ability is deliberately overpriced so it never competes with your actual spells early, and only becomes attractive in the exact turns when nothing else wants your mana. It is a floor-raiser, not a payoff, built for the games where you have already stabilized and want to stop drawing blanks. The tapped duals of the Ravnica era did the same color-fixing work at the same cost, but they left your surplus mana with nowhere to go; this one hands it an honest job.

Witherbloom Campus (stx)
STX · #275common
Pricing
Normal: $0.28
Foil: $0.24
Oracle Text

Rules text

This land enters tapped. Tap: Add Black mana or Green mana. 4 generic mana, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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