Witch's Mark
Red rummaging has always been priced as a fair-rate effect: cheap card filtering with nothing stapled to it. What this does is bolt an optional permanent onto that shell, and the phrasing carries the whole design. The discard-to-draw is a "may," so with a good hand you skip it; the target is "up to one," so the Wicked Role is equally optional, and you can cast the spell with zero targets when no creature wants the buff. That double-optionality is the actual craft here: the card degrades gracefully in every hand state instead of forcing a mode you do not want. When you have nothing worth pitching, mark a creature and take the +1/+1; when you are flooded, loot and skip the token; when both lines are live, do both. The Wicked Role earns the second mana as a delayed drain: because the token eventually leaves the battlefield (traded in combat, chumped, or overwritten when another Role lands on the same creature), the buff arrives bundled with a one-life reaper that converts a temporary combat statistic into a permanent life-total swing. That reach lifts it past plain filtering. There is exactly one Role and one drain trigger on offer, but the sequencing is real: cash the buff now for tempo, or hold the marked creature back so the death trigger lands on your terms. It reads as smoothing and plays as a small piece of reach you set up in advance.


