Wispweaver Angel
Blink had mostly lived on spells like Cloudshift and Ghostly Flicker, or on dedicated engine bodies like Flickerwisp where the flicker is the whole point and the stats are an afterthought. Stapling the same exile-and-return to a 4/4 flier reframes the effect: the trigger fires once rather than looping, so the play is to bank its single blink on the highest-value enters-the-battlefield trigger you can find, then keep a real evasive threat on the board afterward. The targeting clause is the load-bearing restriction. It can only blink another creature you control, never an opponent's, so it is purely a value enabler and never removal. Because the trigger only fires on the Angel's own entry, it cannot be held back to rescue a creature from a sweeper at instant speed; the window is fixed to when the Angel resolves. What it does best is reset a defensive creature, reuse an enters-the-battlefield ability you already cashed once, or scrub off a temporary effect by returning the creature as a new object. Note that blinking does not clear summoning sickness: the returning permanent is fresh and still cannot attack or tap unless it has haste. Read in isolation, the effect is roughly a two-mana flicker that happens to ride a six-mana flier; the body is what justifies paying full freight for a one-shot blink.



