Wispmare
Evoke turns this card into a price tag with a creature wrapped around it: spend the full and you keep a 1/3 flier once the enchantment dies, or spend just the evoke
and buy only the answer, sacrificing the body the moment it lands. That conversion is the entire design. The destruction is an enters-the-battlefield trigger, not a targeted spell, which means the cast resolves cleanly even against a board with no enchantments at all; the trigger is simply removed from the stack for lack of a legal target, so the card is never stranded uncastable the way a true Disenchant would be. The two modes never differ on timing, since neither has flash; the only question is whether you want a permanent left over once the target is gone, and what you intend to do with the discarded body in the evoke line. That corpse is the wrinkle. In graveyard-aware shells it becomes a resource rather than waste, feeding a sacrifice payoff or returning via a flicker or reanimation effect to fire the trigger again. The flying clause exists so the full-cost mode is not embarrassing, not because anyone expects to win with a 1/3 in the air. The math the two modes resolve is a clean one: three mana to leave behind a flier you might never have wanted, or one to accept that the answer was all you came for. Body as packaging, trigger as product: evoke was built for precisely this shape.
