Wisedrafter's Will
Three effects that would each cost a card of their own, stapled onto a single one-mana enchantment that decides which one you want later. The static half is a permanent Telepathy pointed at your opponents' hands: everything they hold is public information from the moment this resolves, which quietly turns every bluff and every held-back trick into a known quantity. That alone earns a slot in the right kind of grindy, information-hungry deck. But the sacrifice modes are where the design gets interesting: the same enchantment can cash itself in for a card when the reveal has done its work, or hold up as a two-mana counterspell when you see the threat coming. It is an enchantment that refuses to rot. If the revealed hand is harmless, you draw. If it is dangerous, you have the mana to answer. The reveal even feeds that decision, since you are countering with full knowledge of what is coming rather than guessing at it. The tension the design resolves is the classic problem with hand-reveal effects: they hand you information but no way to act on it, so they sit idle against a fast clock while you watch the danger arrive. Bolting a card-draw outlet and a counterspell onto the reveal means the enchantment always has somewhere to go, and the one-mana entry price makes deploying it early a low-commitment proposition.
