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Moxonomy

Wisecrack

Instant2 generic manaRed mana

Red rarely gets to kill creatures by name; it deals damage, and toughness is the wall it keeps running into. This one sidesteps the wall by turning a creature's own power against it, which means the bigger the attacker's swing, the surer the kill. A 6/6 obliterates itself; a wide-bodied wall with low power and high toughness (a 1/4, say) shrugs off the single point it deals and lives. That inversion is the whole design axis: you are not paying for a fixed damage number, you are paying for whatever the opponent has invested in offense, so the card scales with the threat instead of against it. The attacking-creature clause sharpens the pitch into a defensive tool with teeth, taxing the controller for two when you snipe an aggressor mid-swing, so the card punishes commitment to the red zone rather than sitting on a stalled board. The catch is symmetric to the payoff: a zero-power creature cannot be scratched at all, and a token swarm eats the spell one member at a time while the rest keep coming. It reads as a combat trick played from the defender's chair, best held for the turn an opponent overextends into an attack, when it removes a threat and clips a little life off the top for the road.

Wisecrack (msc)
MSC · #813uncommon
Pricing
Normal: $0.30
Foil: $0.28
Oracle Text

Rules text

Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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