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Moxonomy

Wirewood Lodge

Land

Most utility lands hand you a color or a number; this one hands you a verb. Its real job is the second ability, which untaps a single Elf for a green pip, and the cost structure does the balancing: the land must tap itself to do it, so the untap is once per turn cycle by default, not a free repeatable loop. The trick is using it to refresh a creature that makes more mana than the activation costs (Priest of Titania or Wirewood Channeler with a wide board), netting mana while the toll keeps it from running away on its own. Chained with other untap sources, that single producer becomes a faucet limited only by what else you can untap and the green you feed back in. The clever part is what the card refuses to do. It taps for only colorless by itself and demands green plus its own tap to perform its actual function, so it is never just a fixing land; it only matters once you already have Elves and green mana on the table. Point it at the right tapper and it scales with your creatures the way an artifact land scales with your rocks. Outside of Elves it is a worse-than-basic source that reads like a misprint. That narrowness is the design: a tribal payoff wearing a utility land's clothes, built for the one deck willing to construct an engine around the untap rather than the mana.

Wirewood Lodge (plst)
PLST · #DD1-26uncommon
Pricing
Normal: $9.98
Foil:
Oracle Text

Rules text

Tap: Add Colorless mana. Green mana, Tap: Untap target Elf.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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