Wipe Clean
White's enchantment removal has always carried a dead-card tax: against an opponent running nothing worth answering, a Disenchant rots in hand. Cycling for is the structural fix. When there is no target, you pay real mana and turn the spell into a fresh draw, so it never sits idle against a board of creatures and lands. The cycling cost is set high enough that you never trade the answer away for free; bailing out costs something, which keeps the flexibility honest. The exile clause does quieter work: it removes the permanent cleanly rather than leaving it to be recurred, and it sidesteps any enchantment that punishes a normal trip to the graveyard. The pitch is not power but breadth. At
for a single enchantment, the rate asks little, but the cantriphook lets it earn its keep because answers that double as draws pay their way across more matchups. Utility removal of this shape ages gracefully because flexibility, not raw rate, is the entire argument.
