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Moxonomy

Wipe Clean

Instant1 generic manaWhite mana

White's enchantment removal has always carried a dead-card tax: against an opponent running nothing worth answering, a Disenchant rots in hand. Cycling for 3 generic mana is the structural fix. When there is no target, you pay real mana and turn the spell into a fresh draw, so it never sits idle against a board of creatures and lands. The cycling cost is set high enough that you never trade the answer away for free; bailing out costs something, which keeps the flexibility honest. The exile clause does quieter work: it removes the permanent cleanly rather than leaving it to be recurred, and it sidesteps any enchantment that punishes a normal trip to the graveyard. The pitch is not power but breadth. At 1 generic manaWhite mana for a single enchantment, the rate asks little, but the cantriphook lets it earn its keep because answers that double as draws pay their way across more matchups. Utility removal of this shape ages gracefully because flexibility, not raw rate, is the entire argument.

Wipe Clean (scg)
SCG · #26common
Pricing
Normal: $0.13
Foil: $0.69
Oracle Text

Rules text

Exile target enchantment. Cycling 3 generic mana (3 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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