Wings of Hubris
The name is doing the design work: this is evasion you pay for twice, once in mana and once in the creature that carried the payload skyward. Flying is the standing benefit, the reason the Equipment stays on the board at all. The real card is the sacrifice mode, and it reads the myth correctly. Sacrificing the Equipment as the activation cost makes the attacker unblockable for the turn, but it also stamps a delayed trigger on the creature: at the next end step, the creature itself is sacrificed. The wings do not merely burn up. They betray you exactly as they betrayed Icarus, and the pilot falls with them. That single detail is the entire balancing act. Because the guaranteed hit costs the creature after it lands, this is not a repeatable unblockable engine but a one-shot detonation: point it at a body whose damage is worth its life. A creature with a combat-damage trigger, a poison payload, or a lethal number that only needs to connect once treats the death clause as free, since it was going to spend that swing anyway. Everything else pays full price. Where Rogue's Passage taxes you every turn to reuse the same trick, this front-loads a flyer, cashes it in for a single certain connection, and then takes the creature with it. The mana bought a permanent flyer or a guaranteed hit, never both.
