Wingblade Disciple
Flurry is a spellcasting reward tuned to a low bar: not the third spell, not a storm count, just your second cast in a turn, the threshold a two-color tempo deck clears without contorting its curve. That gap between the trigger and the payoff is where this design lives. A 2/2 flyer at this cost is a body no one drafts a deck around, but the Bird token it prints reads as a second evasive threat every turn you can chain a cantrip into a play, or a removal spell into anything. The tokens are white while the card is blue, a small nudge toward the two-color decks the mechanic wants you in rather than a mono-blue tempo shell. What balances it is the per-turn cap built into how Flurry is worded: it triggers on the second spell, not each spell after the first, so a big turn nets one Bird, not a swarm. That keeps the engine honest without a life or mana tax, and it means the card scales with how consistently you can double-spell rather than how explosively. Left alone, it turns every ordinary two-spell turn into an incremental flying army, and the clock those Birds assemble is the kind that ends games two or three turns before the opponent has stabilized the ground.
