Wing Storm
Green's enduring hatred of fliers, written as a sorcery instead of a body. The color has always had reach problems: it builds the biggest creatures on the board and then watches a 2/2 with wings fly over them for the win. This is one answer to that grievance, but the design is sharper than a simple anti-air spell. It does not touch the fliers themselves; it burns their controllers, two damage per winged creature each player keeps in the air. The catch is the symmetry. The damage hits each player, you included, so the card punishes you for fielding your own fliers and rewards a ground-pounding green deck that never invested in the air to begin with. A version that only counted opponents' fliers would sit outside green's slice of the color pie; tying the payoff to the whole board's flier count instead turns it into a wager that everyone else is more airborne than you are. Because it deals damage to each player rather than targeting, it sidesteps hexproof and shroud entirely; the air war is settled at the players' life totals, not on the creatures. Against a committed flying deck it functions like a delayed, board-state-scaled burn spell that can close a game without green ever attacking. Against a grounded mirror it does nothing at all. It is green's answer to evasion that never bothers killing what flies: it just makes flight itself a liability the moment someone tips the air war in their favor.
