Wing Splicer
The Splicer cycle solved a recurring problem with token armies: how do you keep a board of vanilla 3/3 Golems relevant past turn six? The answer here is a lord whose buff lives outside the body that grants it. The 1/1 Artificer is incidental; the Golem it makes on arrival is the floor, and the flying it confers is an anthem that scales with every other Splicer and Golem-maker on the board. That separation of source and effect is the whole point. Kill the Artificer in combat or with removal and the Golems stay, they just lose their wings, so an opponent has to decide whether the static ability is worth a card to switch off, knowing the bodies persist either way. Stack two or three Splicers and the redundancy compounds: a single Wing Splicer turns a ground stall into an air force, and the next one can grant trample, vigilance, or another keyword without diminishing returns, because each token enters with its own 3/3 and the lord effects are additive. It is a build-around that asks you to commit to a tribe of Golems and rewards width rather than height, which is why it has always read better as an engine piece than a standalone threat.


