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Moxonomy

Wine of Blood and Iron

Artifact3 generic mana

Power-doubling is a fragile thing to put on an artifact, and this one solves the fragility problem by refusing to last. The math is brutal in the right configuration: a creature with power five becomes a ten, and feed it the activation twice in a turn and the additions compound off the new power each time, so a modest attacker can balloon into a one-shot kill before damage. The catch is built into the card rather than the cost: it sacrifices itself once it has done its work, so this is a single-turn detonator, not a permanent enchantment-style buff. That self-destruct clause is the entire design. A reusable power-doubler would be an Overrun engine; a self-immolating one is a finisher you cash in exactly once, which is why the four-mana activation cost feels almost incidental next to the sacrifice. It wants a creature already large or already evasive, applied on the turn the game can end, and it punishes greedily holding it for a better board that never comes. The artifact frame matters too: colorless power amplification slots into builds that have no business doubling a creature's strength by their own color identity, which is the quiet reason a device like this gets remembered long after its set fades.

Wine of Blood and Iron (sok)
SOK · #161rare
Pricing
Normal: $0.39
Foil: $2.56
Oracle Text

Rules text

4 generic mana: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice this artifact at the beginning of the next end step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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