Skip to content
Moxonomy

Windwright Mage

Artifact Creature — Human WizardWhite manaBlue manaBlack mana

The whole design idea was that everything wore metal, and this is the small synergistic payoff that conceit was built to reward: a three-color body whose evasion is conditional on the same artifact-heavy graveyard the deck wants to be filling anyway. The flying clause is the interesting wrinkle, because it reads as a static buff but functions as a deckbuilding tax. An artifact in your graveyard is a precondition you have to engineer, and it can leave (recursion, shuffle effects) and take the wings with it. That fragility is what keeps a lifelinking flyer at this cost from getting out of hand: the body wants to attack, lifelink wants the body to connect, and the evasion that makes connecting reliable is gated behind a graveyard state you do not fully control. Built well, it becomes an incremental life engine that pulls you out of a midrange race; built carelessly, it is a ground-bound creature waiting for something to die. The card is a clean expression of a shard-block instinct: load an allied-color triad's full identity onto a single small creature and let the synergy, not the rate, do the persuading.

Windwright Mage (ala)
ALA · #208common
Pricing
Normal: $0.15
Foil: $0.41
Oracle Text

Rules text

Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature has flying as long as an artifact card is in your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close