Windstorm Drake
A flying lord that answers to no tribe: it lifts every other flier you control regardless of whether they are Drakes, Birds, Faeries, or Spirits, which is the choice that separates it from the narrower creature-type anthems built around a single archetype. The catch is that it only adds power, never toughness, so it sharpens an aerial board's offense without buying it any resilience: the +1/+0 turns evasive chip damage into a genuine clock and lets your fliers punch through or trade up against larger opposing fliers, but it does nothing to keep them alive under a sweeper. It also carries flying itself, so it counts toward the very board it is pumping without ever handing the bonus back to itself. That combination (a five-mana 3/3 body attached to a static team-wide buff) frames it as a payoff for a deck already committed to going wide in the sky rather than an engine that generates its own advantage. The design lives entirely in the aggregate: one other flier makes it a marginal upgrade over a vanilla beater, while four or five turn it into the piece that closes a race you were already winning on evasion.




