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Moxonomy

Windscouter

Creature — Human Scout3 generic manaBlue mana

A flier you rent rather than own: every time it commits to combat, attacking or blocking, it goes back to your hand once the dust settles. The body itself is the standard rate, 3 generic manaBlue mana for a 3/3 flier, the same line Phantom Monster occupied; the self-return is what the design layered on top, a clause that reads like a penalty and earns a real one in tempo. Each swing means another four mana to redeploy, so you either bank value from the re-entry or accept the recast as the upkeep cost of keeping the flier alive. The recursion is also the hook. Anything that profits from creatures re-entering the battlefield (comes-into-play triggers, an evasive body that spends most of its existence safe in hand and out of reach of sorcery-speed removal) finds an eager accomplice. The flying is what makes the bounce worth swallowing: a ground creature with the same text would just blink itself out of every block, but a flier can connect, leave, and return to connect again, turning the return clause from pure liability into a controlled redeployment loop. It is a small, honest specimen of an early-era instinct: make a creature's presence contingent on what you keep willing to spend, and let the player decide whether the flier is a fixture or a recurring expense.

Windscouter (pcy)
PCY · #53uncommon
Pricing
Normal: $0.15
Foil: $0.69
Oracle Text

Rules text

Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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