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Moxonomy

Wind-Kin Raiders

Creature — Human Artificer4 generic manaBlue manaBlue mana

Improvise was the artifact mechanic's answer to a question convoke had already solved for creatures: how do you let a board of permanents shave the cost of a spell without those permanents leaving the battlefield. The wrinkle is the source. Where convoke taps creatures, this taps artifacts, and in a deck built around cheap metalcraft enablers and Servo tokens, that distinction matters: the things paying for this flier are often the same things you were happy to leave back on defense anyway. The body is the honest part of the bargain. A 4/3 flier is a fine clock and an awkward blocker, the kind of evasive midrange threat that wants the game to be close enough that two extra points in the air decide it. Improvise pulls the printed cost down toward something castable a turn or two earlier than the mana value suggests, but only in a deck already flooding the board with artifacts; in anything else, you are paying full freight for a creature that does not earn it. That is the tension the mechanic always carries: the discount is real, but it is collateral, conditional on a board state you had to build toward first. The reward for committing to that artifact-heavy plan is a flier that arrives ahead of curve and ends the game over the top of a clogged ground.

Wind-Kin Raiders (plst)
PLST · #AER-50uncommon
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1 generic mana.) Flying
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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